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It's a good practice(and it's a hobby of mine)to see a simple Arduino project that can be easily built from time to time.
Being busy makes us in need to manage our times efficiently to do many things we want to do. He is a simple Arduino project that I wanted to share with you. When I first started to learn microcontroller I used to blink that LED as a very primitive embedded software project.
I also wanted to make those signals make sense other than just blinking the LED. So I used those microcontroller generated signals to drive speakers and buzzers to make sounds with different frequencies. One of those reasons to make these projects was to make an electronic Mosquito Repellent. As the legend says, high audio frequencies keep Mosquitoes away from you. Of course, this turned out to be a hoax and you can try it for yourself. This simply cannot keep pests nor dogs away from you. This only represents sound for them. I've tried many circuits and Android App that generated high frequencies to repel Mosquitoes with no use. However, the project is so easy and can be modified to be used as an Ultrasonic Ranging device. I thought of modifying the code to make one piezoelectric transducer act as a transmitter and the other to act as a reciever. I have many trnasducers of them so I want to try that project someday. Components
Arduino Uno PCB Piezoelectric Disk Header Pins A breadboard (optional) Wires Soldering Iron
Soldering Lead Connections The circuit is very simple, one of the piezoelectric disk is connected to digital pin 9 and the other to digital pin 11. The left over terminal of both the disks is connected together and soldered to the ground terminal of the Arduino.
Circuit
Code
int speaker = 9;
int frequency = 31000;
int speaker2 = 11;
int frequency2 = 31000;
In this post, we'll see how to make an Arduino controller self powered automatic water tap.
I've thought of this many times ago. How to make a water tap that opens and closes as you put your hand under it? This is obvious of course. It needs an infrared transmitter and sensor to track your hands movements and a controller for operation. What is the problem then? The only problem is the power that supplies the controller and infrared transmitter and sensor. Would you make them powered by DC or AC? Would you power them from a battery or from a wall outlet?
In both cases you need to maintain the power source and make sure it is safe and can power the system or otherwise you'll not be able to use the water. Here in this instructable, the author has made a brilliant idea. He came up with a simple yet efficient idea to power the system. He made it self powered. The water tap makes it own power. Here the faucet system generates its own power by a small hydro-generator. This small generator can power the system and can also store the power inside a battery to use it in all times. So you don't need a wall outlet nor you need a battery to keep checking and recharging. The system is self powered.
Here is the hydro generator
Components 1. 3.6V Micro Hydro Generator 2. Screw thread (G 1/2", female) 3. Thread seal tape 4. Arduino Uno 5. IR Transmitter 6. IR Receiver 7. 56k Resistor 8. 220 ohm resistor 9. PCB board 10. Micro servo motor 11. Polymer Lithium Ion Battery 12. 1.25" diameter plastic pipe
13. Some wires
Code
#include
int value = 0;
int avg_value = 0;
int sensorPin = A5; //connect ir receiver output to this pin
int buttonPin = 18; // button pin to A4
boolean buttonState = HIGH;
boolean tapState = LOW;
int ledPin = 13; //this is for testing purpose
int tapForState = 0;
Servo myservo; // create servo object to control a servo
// twelve servo objects can be created on most boards
void setup() {
// put your setup code here, to run once:
Serial.begin(9600);
pinMode(buttonPin, INPUT);
pinMode(ledPin, OUTPUT);
digitalWrite(buttonPin, HIGH);
//servo motor is connected to Arduino digital pin 3
myservo.attach(3);
}
void loop() {
buttonState = digitalRead(buttonPin);
delay(50);
if(buttonState==LOW && tapState==LOW){
digitalWrite(ledPin, HIGH);
myservo.write(0);
delay(7000);
tapState = HIGH;
tapForState = 1; // check either tap was on for button press or not
}
else if(buttonState==LOW && tapState==HIGH && tapForState==1){
digitalWrite(ledPin, LOW);
myservo.write(80);
delay(100);
tapState = LOW;
tapForState = 0;
}
// put your main code here, to run repeatedly:
for(int i=0; i<20 20="" analogread="" avg_value="" check="" data="" delay="" digitalwrite="" high="" i="" if="" ledpin="" myservo.write="" on="" sensor="" sensorpin="" serial.println="" tap="" tapforstate="2;" tapstate="HIGH;" using="" value="" was="">500 && tapForState==2){
digitalWrite(ledPin, LOW);
myservo.write(80);
delay(100);
tapState = LOW;
}
value = 0;
}20>
How don't love that Mario Theme? We all love that epic game and like to see over and over. Today we can see this fast built circuit that uses Arduino to play Mario Theme. You can typically build this circuit in only 5 minutes. My tribe know me and realize that I'm short in time. That's why I like fast built projects. Components
USB Cable 8 Ohm Speaker Arduino IDE (download and setup on your computer)
Connections
The circuit is very simple. This circuit uses PWM signals from PIN 3 to generate tones. Then all you have to do is to connect the speaker to PIN 3 and GND on your Arduino Board.
Circuit
Code
#define NOTE_B0 31#define NOTE_C1 33#define NOTE_CS1 35#define NOTE_D1 37#define NOTE_DS1 39#define NOTE_E1 41#define NOTE_F1 44#define NOTE_FS1 46#define NOTE_G1 49#define NOTE_GS1 52#define NOTE_A1 55#define NOTE_AS1 58#define NOTE_B1 62#define NOTE_C2 65#define NOTE_CS2 69#define NOTE_D2 73#define NOTE_DS2 78#define NOTE_E2 82#define NOTE_F2 87#define NOTE_FS2 93#define NOTE_G2 98#define NOTE_GS2 104#define NOTE_A2 110#define NOTE_AS2 117#define NOTE_B2 123#define NOTE_C3 131#define NOTE_CS3 139#define NOTE_D3 147#define NOTE_DS3 156#define NOTE_E3 165#define NOTE_F3 175#define NOTE_FS3 185#define NOTE_G3 196#define NOTE_GS3 208#define NOTE_A3 220#define NOTE_AS3 233#define NOTE_B3 247#define NOTE_C4 262#define NOTE_CS4 277#define NOTE_D4 294#define NOTE_DS4 311#define NOTE_E4 330#define NOTE_F4 349#define NOTE_FS4 370#define NOTE_G4 392#define NOTE_GS4 415#define NOTE_A4 440#define NOTE_AS4 466#define NOTE_B4 494#define NOTE_C5 523#define NOTE_CS5 554#define NOTE_D5 587#define NOTE_DS5 622#define NOTE_E5 659#define NOTE_F5 698#define NOTE_FS5 740#define NOTE_G5 784#define NOTE_GS5 831#define NOTE_A5 880#define NOTE_AS5 932#define NOTE_B5 988#define NOTE_C6 1047#define NOTE_CS6 1109#define NOTE_D6 1175#define NOTE_DS6 1245#define NOTE_E6 1319#define NOTE_F6 1397#define NOTE_FS6 1480#define NOTE_G6 1568#define NOTE_GS6 1661#define NOTE_A6 1760#define NOTE_AS6 1865#define NOTE_B6 1976#define NOTE_C7 2093#define NOTE_CS7 2217#define NOTE_D7 2349#define NOTE_DS7 2489#define NOTE_E7 2637#define NOTE_F7 2794#define NOTE_FS7 2960#define NOTE_G7 3136#define NOTE_GS7 3322#define NOTE_A7 3520#define NOTE_AS7 3729#define NOTE_B7 3951#define NOTE_C8 4186#define NOTE_CS8 4435#define NOTE_D8 4699#define NOTE_DS8 4978#define melodyPin 3//Mario main theme melodyintmelody[]={NOTE_E7,NOTE_E7,0,NOTE_E7,0,NOTE_C7,NOTE_E7,0,NOTE_G7,0,0,0,NOTE_G6,0,0,0,NOTE_C7,0,0,NOTE_G6,0,0,NOTE_E6,0,0,NOTE_A6,0,NOTE_B6,0,NOTE_AS6,NOTE_A6,0,NOTE_G6,NOTE_E7,NOTE_G7,NOTE_A7,0,NOTE_F7,NOTE_G7,0,NOTE_E7,0,NOTE_C7,NOTE_D7,NOTE_B6,0,0,NOTE_C7,0,0,NOTE_G6,0,0,NOTE_E6,0,0,NOTE_A6,0,NOTE_B6,0,NOTE_AS6,NOTE_A6,0,NOTE_G6,NOTE_E7,NOTE_G7,NOTE_A7,0,NOTE_F7,NOTE_G7,0,NOTE_E7,0,NOTE_C7,NOTE_D7,NOTE_B6,0,0};//Mario main them tempointtempo[]={12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,9,9,9,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,9,9,9,12,12,12,12,12,12,12,12,12,12,12,12,};//Underworld melodyintunderworld_melody[]={NOTE_C4,NOTE_C5,NOTE_A3,NOTE_A4,NOTE_AS3,NOTE_AS4,0,0,NOTE_C4,NOTE_C5,NOTE_A3,NOTE_A4,NOTE_AS3,NOTE_AS4,0,0,NOTE_F3,NOTE_F4,NOTE_D3,NOTE_D4,NOTE_DS3,NOTE_DS4,0,0,NOTE_F3,NOTE_F4,NOTE_D3,NOTE_D4,NOTE_DS3,NOTE_DS4,0,0,NOTE_DS4,NOTE_CS4,NOTE_D4,NOTE_CS4,NOTE_DS4,NOTE_DS4,NOTE_GS3,NOTE_G3,NOTE_CS4,NOTE_C4,NOTE_FS4,NOTE_F4,NOTE_E3,NOTE_AS4,NOTE_A4,NOTE_GS4,NOTE_DS4,NOTE_B3,NOTE_AS3,NOTE_A3,NOTE_GS3,0,0,0};//Underwolrd tempointunderworld_tempo[]={12,12,12,12,12,12,6,3,12,12,12,12,12,12,6,3,12,12,12,12,12,12,6,3,12,12,12,12,12,12,6,6,18,18,18,6,6,6,6,6,6,18,18,18,18,18,18,10,10,10,10,10,10,3,3,3};voidsetup(void){pinMode(3,OUTPUT);//buzzerpinMode(13,OUTPUT);//led indicator when singing a note}voidloop(){//sing the tunessing(1);sing(1);sing(2);}intsong=0;voidsing(ints){// iterate over the notes of the melody:song=s;if(song==2){Serial.println(" 'Underworld Theme'");intsize=sizeof(underworld_melody)/sizeof(int);for(intthisNote=0;thisNote<size;thisNote++){// to calculate the note duration, take one second// divided by the note type.//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.intnoteDuration=1000/underworld_tempo[thisNote];buzz(melodyPin,underworld_melody[thisNote],noteDuration);// to distinguish the notes, set a minimum time between them.// the note's duration + 30% seems to work well:intpauseBetweenNotes=noteDuration*1.30;delay(pauseBetweenNotes);// stop the tone playing:buzz(melodyPin,0,noteDuration);}}else{Serial.println(" 'Mario Theme'");intsize=sizeof(melody)/sizeof(int);for(intthisNote=0;thisNote<size;thisNote++){// to calculate the note duration, take one second// divided by the note type.//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.intnoteDuration=1000/tempo[thisNote];buzz(melodyPin,melody[thisNote],noteDuration);// to distinguish the notes, set a minimum time between them.// the note's duration + 30% seems to work well:intpauseBetweenNotes=noteDuration*1.30;delay(pauseBetweenNotes);// stop the tone playing:buzz(melodyPin,0,noteDuration);}}}voidbuzz(inttargetPin,longfrequency,longlength){digitalWrite(13,HIGH);longdelayValue=1000000/frequency/2;// calculate the delay value between transitions//// 1 second's worth of microseconds, divided by the frequency, then split in half since//// there are two phases to each cyclelongnumCycles=frequency*length/1000;// calculate the number of cycles for proper timing//// multiply frequency, which is really cycles per second, by the number of seconds to//// get the total number of cycles to producefor(longi=0;i<numCycles;i++){// for the calculated length of time...digitalWrite(targetPin,HIGH);// write the buzzer pin high to push out the diaphramdelayMicroseconds(delayValue);// wait for the calculated delay valuedigitalWrite(targetPin,LOW);// write the buzzer pin low to pull back the diaphramdelayMicroseconds(delayValue);// wait again or the calculated delay value}digitalWrite(13,LOW);}
Now open Arduino IDE and paste this code inside it. Compile the code. Upload the sketch into your Arduino board. Play your favorite Mario Theme and enjoy.
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